Very nice! I like how you executed the chain reactions using the dynamite. The victory screen starts to feel a little too long when it takes me a few tries to 3-star a level. And I'm not sure if I simply just missed it, but I would have liked to see the path that the dragoons would take since my first try would always result in a fail as I try to see where they would run.
Viewing post in Dokibird's Dragoon Getaway jam comments
Oh, I had plans to add a visual representation of the path each dragoon would take to the exit (it's always in the same spot at the top right of the map) but ended up not having time to research how to do it and implement it so it was cut from the final game.
I also forgot to add the Skip button to the capture animation. At least that one is shorter than the escape animation that does have the skip button. XD
Thank you for playing! :D