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(2 edits)

Hmm. For the final/current build I switched how gamemaker compiles the game... And now that the deadline has passed, I can't add a second download on the page ^w^;  (if you want brief technical details on what the 'compile' thing means, I can give them.)

The only workarounds I can think of are 1. uploading the game again with the other compiler mode but on a different page, or through a file sharing site (feels iffy because while I know I haven't changed anything since this release, I'm not sure anybody else can know for sure), or 2. you just get adequate assurance from others that it's a safe program. Like either that or someone running the jam gets in a call with me and I show them me compiling the game with 0 changes?? I dunno.

In either case, I'm very sorry! This is the first game anyone on the team has released, so we aren't certain how to avoid this kind of issue.

I've gone ahead and reversed Windows Defender's removal of the application, and it doesn't seem to be freaking out anymore. I do trust that (most) people wouldn't just upload a virus to a game jam, especially with comments enabled and the credits in the game page, I was just worried there might have been something uncaught that could cause problems. Going to give it a shot now.

I'm glad I did decide to push through the Windows Defender warnings - this was a delightful game. Very cute. I replayed it a couple of times to see the variations on Siblif's gains. The platforming isn't stand-out, but the area gimmicks are interesting. I especially like the slopes on the mountaintop, acting as both a hazard and a vertical boost when you know what you're doing.

Lovely to hear! ^w^ My guess is that the different compile mode combined with the fact that the game accesses the two .csv's packed with it, leads windows to think it's trying to mess with files generally. Maybe it did that with the other compiler mode too, I honestly don't know. Sucks either way. But yes, I'm glad you pushed through anyway and it turned out okay c: