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Thank you so much for playing all the way through and for your feedback! Yeah, the second level ended up shorter than the first, but we thought it worked pacing-wise. I totally agree with you on the movement . ( The cursor bugs seems to happen in some browsers )

I actually made the movement system early on and only gave it a small adjustment right before the deadline, so it definitely could use more polish.

I’m really glad you noticed the twist at the end. Thanks again for your kind words and constructive feedback!