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(+1)

Wow the art is just off the charts on this one. Did you put together a shader to make it happen or are we looking at the raw art? Pretty amazing!

(1 edit) (+1)

in this build the only shader doing any work is one that locks the colors to the two-color palette (to catch any stray alpha pixels, or mistakes in my pixel art, like using pure black & white instead of the tinted palette)

The bulk of the effect is simply from having this overlay, which i made at a higher resolution than the game's actual pixel art

I just used Aseprite's dithering radial fill


This creates the effect of dithering sub-pixels basically, the further from center screen, the darker the pattern.

The last trick is swapping objects' layer from behind to in front, so i can selectively disable the dithering on certain objects

This is how some of the raw pixel art looks: