Neat concept! It wasn’t immediately clear to me that you had to click on the boss when interrupted to get charge, or what caused an interrupt (the boss seemed to be repeatedly interrupted when you had no goons left, allowing you to quickly fill up charge, not sure if that was intentional. The sounds effects did get a bit repetitive as well. That being said, it was a fun idea, and pretty satisfying to get a massive army of critters.
Viewing post in crittermancer jam comments
Thank you for playing and for the feedback!
I was hoping that clicking on things would be intuitive enough but guess I over-estimated that. The game definitely needs balancing, and making the enemy repeatedly charge at you when you have no critters (and allowing you to interrupt and recharge) was basically the way to prevent auto-losing if you spend all your charge inefficiently.