Really cute artwork and fun concept! I haven't played Uma Musume but there's definitely an appeal to resource management game play.
Only critiques I can think of are:
- I feel the failure rates aren't very accurate to the experience. I've entered a lot of matches with 0-10% failure rate + pumped status and am pretty much guaranteed to lose if the rest bar is ever so slightly below 100%.
- The semi finals last reaaaaally long even with the skip option.
- A retry and/or main menu button at the end would be awesome.