Great ambiance! The art, music, & soundfx were very good and were conducive to generating the vibe of the game. The dialogue & some soundfx also added a little hint of silliness to an otherwise, grim story which I liked.
Some bugs/critiques:
- Sometimes, Doki's placement would block me from taking certain entrance. Similarly, Matara fully blocks the inventory.
- I don't know what triggered this but mainly the ID cards used to unlock stuff do not disappear upon use.
- There wasn't much indication on what I can & can't click on a map. I hope I explored every room but there's not much way to tell besides clicking on absolutely everything on the screen. I'd recommend highlights upon hovering over items or interactables.
- I believe I got all 3 endings but I couldn't quite figure out what to do with some of the puzzles or what triggered endings 1 & 3. I turned the 3 potions into 1 potion which I guess is the requirement for ending 1? It seemed like narratively, the best ending was ending 2 in which it requires the least amount of exploration.