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Cool idea. Sometimes it is not quite clear why the battles work out the way they do because the player is lacking detailed information, but there's no way of displaying that anyway. Having additional ways of influencing the outcome would probably make the player engage the game for longer, but its still a pretty nice concept.

No sound, unfortunately, some background music would be nice.

Also, I captured France on the first try. Take that, grandpa! :P

Thanks for playing! Yeah it can be odd sometimes. I think the killer is that expansion by growth has a chance factor, but expansion by conquest has none... So if you end up in an early conflict that can eat all your resources. I learned a lot from it and hope to make something more detailed in the future.

Yeah I opted out for sound as I didn't have much time at that point.