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Thanks a lot for pointing that out! Yeah, coyote time is definitely something I should have added, it would make the controls feel way more forgiving and smooth. About the floor collisions in level 3, I noticed that too when testing, but I didn’t have enough time to fully polish it. It wasn’t really intentional.

I really appreciate the feedback, it’s super helpful to know where the small details break the flow of the game. If I keep working on this project, stuff like coyote time and better collision handling will definitely be priorities. Thanks again for playing and sharing your thoughts!