Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I like the visuals and the atmosphere and I love twin stick shooter!

The main things that jumped at me while playing the web version were that:

  1. The screen is quite small, and there is no fullscreen option. Both of these things you can set on itch. You might even still be allowed to change those! Might want to ask on the discord about that.
  2. As I’m trying to zoom in to play and trying to adjust my pc volume because the shots are quite loud, I realize there is no way to pause the game and I am already past the tutorial area.

Those are the biggest issues for me within the context of the jam. A way to pause the game, a settings menu to adjust volume, a way to make the game full screen etc. would all be great to have. Also I wish you could just hold down the mouse to keep firing instead of clicking every time. These were kinda accessibility-adjacent things that I wanted to bring up. The rest of this comment is about what would be cool to implement even after the jam is over.

It would be cool if there was an area indicator on the floor before a new wave spawns to tell the player “This area is safe to stand on” or “Enemies will spawn here”. It would also be nice if Doki moved a little faster, or maybe she could have a dodge roll ability like in Nuclear Throne.

I liked it and I kinda wish there was more! Keep up the good work!

(+1)

Thanks for the feedback

We updated the itch settings so it is now viewable on fullscreen. We agree that basic game accessibility functions (like pausing and audio controls) were HEAVILY overlooked during the development of the project.

For the enemy indicators, we actually wanted to include a function like that, where the enemies will drop in as white lights like being dropped off by a UFO, but due to time constraints we couldn't implement it when rushing for the deadline lol.