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Eyestrain on the game page is relaxed with the larger images surroundeed by more black space in the actual game.

The character design is otherwise appealing. I feel myself wanting the characters to get out of the company and find better jobs!

Tho anyone who has really worked in an office like this will guess what to do and what not to do.

On that note, I have mixed responses to being called “Computer” for basic admin tasks I’ve been paid for in the real world (before inaccurate AI replace people who could move paper files around, troubleshoot printers, and argue about redaction).

The fantastical premise creates some helpful emotional distance from the dehumanizing horror of the situation, but still, replacing the bot characterization with a less realistic demon or sprite might have prevent built-up frustration (to maybe real trauma) coming into play. Anyway, a clearer indication of the player’s role might help as a content warning.

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Eyestrain on the game page is relaxed with the larger images surroundeed by more black space in the actual game.

Originally I had plans to have a low contrast option that got cut due to time, this makes me want to bring that option back when I do my post-jam-voting update. Good to know your thoughts!

On that note, I have mixed responses to being called “Computer” for basic admin tasks I’ve been paid for in the real world (before inaccurate AI replace people who could move paper files around, troubleshoot printers, and argue about redaction).

It was my friend Madeleine rather than myself who wrote the story, so take everything I say about the story with a grain of salt. :)

I also dislike the trend of replacing people with AI. Even ignoring other issues, its nondeterministic nature is especially icky to me in the context of the job market, you can't just expect it to work. That's part of why I like how this game doesn't really have a good ending, just endings where the computer sometimes listens to the human characters and doesn't listen other times. I hope some element of the message "you (human characters) can't rely on GenAI" is felt.

The fantastical premise creates some helpful emotional distance from the dehumanizing horror of the situation, but still, replacing the bot characterization with a less realistic demon or sprite might have prevent built-up frustration (to maybe real trauma) coming into play.

Interestingly enough, my worry with the story was that it was humanizing the computer rather than dehumanizing the player. Really fascinating to me that you had this interpretation although it sounds like it wasn't a positive experience...I'll have to think on this.

Anyway, a clearer indication of the player’s role might help as a content warning.

I've updated the description to clearly state you play as a computer---thanks for that suggestion, I didn't think enough about adding content warnings. I'm not great at tagging things, so let me know if there's anything else specific I should do :)

Thanks for the feedback!!