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(+1)

Damn, I really loved this. I think the art is great and the overall atmosphere was spot on!
I had a couple moments where I felt the movement was a little too punishing, having me restart more times than I'd like to admit. But that being said the good outweighed the bad by a long shot.
To create something that feels this polished in 10 days with such a small team is something to be really proud of! Well done guys and good luck :)

(+1)

Thank you so much for your feedback! I actually got similar comments from some friends. I implemented the movement in the first days of development and only revisited it a couple of days before the deadline to tweak how the gravity was handled. I also talked with the artist, and we decided that if a player ever feels stuck in a level, they can just run from the robots and still complete it, a "bandaide"solution. I really appreciate your kind words!