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(+2)

Everything about this is so polished. From the hit effects and sound design, to the animations and writing. Art direction is consistent, the control feels snappy, and the levels are designed very tightly. Each block feels intentionally placed. My absolute favourite part of the game would be the polish during Mint-mode, where the controls feel natural, interactables are highlighted, having Mint 'face' the direction of the cursor, and using wisps to indicate the number of things that can be moved. The only criticism I can think of would be to snap Doki onto a grid, so that the number of places she can shoot from is limited because I felt like I was not solving the puzzle the intended way towards the final levels. Great job on the game!

(+2)

Thank you so much for the detailed feedback!

While we did have an "intended" solution for each level, it was only to ensure that there was at least one way to consistently clear it. We love seeing what creative solutions people come up with!