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This game was extremely hard, but I persevered and am glad I did, because otherwise the "chain reaction" part wouldn't have made any sense. It seems over half the story, including the part involving chain reaction, is at the very end. I fear with the difficulty most players won't see that, or the cool progression you have for the story. I would like to see more of your story than the gameplay personally.

For controls, the player slides a LOT.  Even the tiniest nudge sends your character sliding like they are on ice. This makes a lot of your precise platforming extremely difficult. But aside from that, being a simple Celeste inspired game was fun, as I love Celeste. Though adding a unique spin on its formula would have been nice to see.

Your art is amazing, and the writing was gripping once I got to see all of it. Well done! If you have more story planned, I would love to experience or read it!

With a bit of adjustment this has a lot of potential!

Hello Neko Yuriko
Thank you so much for your perseverance! As the developer of the game, i'm so sorry for the player movement and once the rating period is over, I will improve it! I think it's mostly the reason why it feels so hard, because once you get the hang of this, it's actually pretty simple patterns in my opinion :3

I'm glad you loved my teammate's art <3

I can absolutely see a good core on this game. A little adjustment will make the gameplay much more fun I am sure! You got the Celeste feel down pat. Control is the main and only real issue. (Well, aside from play needing to be a clearer level select. Didn't realize that until the comments told me.)