best score I got was 2420! very nice faithful recreation. probably my only big critique is that the relation to theme wasn't super clear at first, as I only realized on my second go around that the feathers from shot dragoons could hit other ones. even after figuring this out, I couldn't find if there was a way to somehow influence the direction/amount so it more so just felt like a random bonus. still cool though!
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Thanks for the feedback!
I thought of having a sort of "level zero" that would force the player to learn about the chain mechanic, or visual cues like a muzzle flash that highlights the trajectories and making the tomatoes flash to indicate they're a bonus target. Unfortunately I didn't really have time to work those in.