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(1 edit)

SideQuest changes the render texture size - which is equivalent to eye-buffer size, and actually is the same as resolution.

Per Meta's official documentation

This is the resolution of the texture to which the app is rendering. The default for Meta Quest is 1216x1344.

Confusing technical details aside: This has nothing to do with in-game textures, and everything to do with resolution.

This setting is already in Quest Game Tuner, as "Render Resolution" - which more clearly describes what it actually does

(+1)

Ahh thank you for explaining!