Aside from pegs not defaulting to near instead of going back to its previous position when placing them the game is really good, interesting and fun. Abilities have a bit too much text but that's on me, I like to play these games really brainless lmao
Viewing post in Tunnel's Haunted jam comments
We are thinking of adding a feature that snaps the pegs to the nearest safe point. However, since that probably does not count as a “bug fix”, we can only add it after the jam is actually over. We found out the hard way why most roguelikes have at least 2 types of items. Slay the Spire has cards AND relics, Nubby’s Number Factory has items AND perks (and food), Noita has wands and spells but it also has perks/abilities. The more “types” of items you have in a roguelike, the more you can afford to have minimal text on each item. Thank you for playing and enjoying!