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(-1)

fucking unplayable. horendous number of clicks required to start doing anything, setting down the larger autoclickers voids out tons of ore that require a different kind of clicker, and upgrading the map size has to zooming around at hyper speed unable to go a single tile at a time.

Hi tetradigm,

I released an update yesterday that fixes some of those issues. Could you give it another try?

Thanks

while you fixed map movement and mine placement, it still takes absolutely forever to advance at all. mostly because the 3x, 5x, 8x, etc. miners dont actually make anything more than the same number of individual miners. the prices grow exponentially, but the value of resources dosent scale up at all (doubles for iron ore, but theres almost none of it and that dosent help the regular miners at all), so in essence the VALUE of each miner scales DOWN exponentially with every single purchase.

 ill never understand why "developers" keep copy/pasting this shit tier excuse for a balancing starting point which never changes to something better.

 honestly, theres nothing of any value here. its a randomly generated map where 90% of the available space is unusable because you have the game forming a bunch of stupid randomly shaped islands. the mechanics are so basic that i cant imagine it took you longer than a day to throw it together, and have me questioning if you have played an incremental game released within the past 8 years or so. it uses the same generic exponential cost scaling that every random "i dont really give a shit about this game" game has used since copying adventure capitalist became a thing, what seems like a lifetime ago, but with NONE of the upgrades for basic resource production that make those games even remotely playable.

(-1)

I don't participate in discussions where this kind of attitude is involved.

Good bye.

then i suggest you close the comments section and block out any way for user feedback to reach you.