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(3 edits)

Maybe i’m dumb but I found the directions a bit confusing , and I don’t like learning from videos, so posting to helpfully help others …

  1. Make a png of your animated tiles, even if your using 8x8 your tiles should be least 16x16 (the png must have a second row even if you don’t use it, you can still use 8x8 tiles just make a blank row under them ) or bigger or it won’t work, put the frames of animation on the same row in your png each animation frame (so a 3 set would be like x=0 y = 0, x=1 y‎ = 0, x=2 y=0
  2. In the scene where you want the animation make some placeholder tile like an x or a ? Put it everywhere you want on the scene you want to animate as many as you want 
  3. Put step 1 png in its own scene , it’s ok if it’s not 160x144 (ignore  build  warning ), I name it tileswap scene 
  4. Make some sprite in the scene you want to animate (not tileswap scene) , it should be set to remain active off screen and should not be a sprite you deactivate like an enemy . 
  5. In that sprite in their update tab put the tile plugin , select the tile set scene you made in step 2 set the tile x y to 0,0 if you made the png as described
  6. Set the scene x y to be one of the ?/x tiles in your main scene 
  7. Set the frames of animation to the amount of frames in our example 3. 
  8. That’s it, is should work, increase number of tiles to animate if you want more and repeat the steps