Maybe i’m dumb but I found the directions a bit confusing , and I don’t like learning from videos, so posting to helpfully help others …
- Make a png of your animated tiles, even if your using 8x8 your tiles should be least 16x16 (the png must have a second row even if you don’t use it, you can still use 8x8 tiles just make a blank row under them ) or bigger or it won’t work, put the frames of animation on the same row in your png each animation frame (so a 3 set would be like x=0 y = 0, x=1 y = 0, x=2 y=0
- In the scene where you want the animation make some placeholder tile like an x or a ? Put it everywhere you want on the scene you want to animate as many as you want
- Put step 1 png in its own scene , it’s ok if it’s not 160x144 (ignore build warning ), I name it tileswap scene
- Make some sprite in the scene you want to animate (not tileswap scene) , it should be set to remain active off screen and should not be a sprite you deactivate like an enemy .
- In that sprite in their update tab put the tile plugin , select the tile set scene you made in step 2 set the tile x y to 0,0 if you made the png as described
- Set the scene x y to be one of the ?/x tiles in your main scene
- Set the frames of animation to the amount of frames in our example 3.
- That’s it, is should work, increase number of tiles to animate if you want more and repeat the steps