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(1 edit)

hi there, very nice game indeed! controls feel fluent, the gameplay is fun. even my cheap generic controller was recognized - something steam fails to achieve. :D 
i just wanted to let you know that windows (win7 in my case) tends to "forget" border-less mode when window loses focus. i'm not sure if it can be fixed, i've run into same issue with game maker. 
also the game freezes when i enter the door on the left in this room: 


i have to admit i failed at boss as well and i agree with Schnoerkel that save point is a bit too far away from the boss room. i'm more of the explorer than boss slayer, so it would be more convenient to respawn closer to boss for multiple attempts.
apart from that i haven't come across anything what would really bother me (but i second a notion to be able to shoot straight up and down when hanging on the ledge). 

overall, this is very promising so far. as a huge 2d metroid and AM2R fan i'm really looking forward to finished game. 

(+1)

Hey, thanks, glad you like the game! :)

Nice to hear that the controller seems to work, I test it all on a super cheap generic controller myself. (it had a price of around 3 dollars or so)


As for the borderless fullscreen issue, I'm not sure there's much I can do about that for at least two reasons:

1. I can't really test the game on windows 7 right now as windows 10 is the OS I use, but the game should work just fine on windows 7 which is why I put "windows 7 or higher" as system requirements.

If I get to a better living situation I could put windows 7 on my other computer but this will probably not happen for the foreseeable future.

2. The game is not actually running in borderless fullscreen, it just runs in a window that is the same size as your screen which in turn hides the borders.

No clue how other games do this but this was the only native way I found to do it with Game Maker.


For the room issue, this happens because you entered a room that does not exist in the demo.

The way you reached this room is a bug that has been fixed in the internal version.


As for save points, there will be a closer save point in the full game. ;)

And aiming straight up/down while ledge grabbing is on the to-do list but I'm still not sure when or if it will be added.

Anyway, thanks for the feedback! :)