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(2 edits) (+4)

Kudos! Quite neat <3

Dark and scary. Great light tutorial.

Amazingly done horror. <3 

An overwhelming start of info that becomes digestable and a air of caution that feels tight and satisfying to get.

The managment feels so enthralling and in a way that feels so natural. When I had issues stepping on glass and had to go about it. Its such a tiny detail to put so much into compared to the moutains of other pains. Its awesome. The push forward in the worse situations also feels crazy. Fainting and waking up on a medical drop is like the most terrifying and somehow relieving feelings.

One of my recent favorites for horror and I feel I scratched the surface. I just made it to the 2nd layer XD <3


Excited to play this and more if your do. <3


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Later I also thought this makes me think of the game that YOU are a headmate of your character in a way which is neat. More so my fun interpretation.


LATER LATER: (Personal guessing or thoughts)

I was wanting a version where you go up, but then thought harder. I dont think the goal is to just get to the important deployment but to return it up??? Very curious how that could go but that speculation for me and funny idea delving myself.

(1 edit) (+1)

I really really wanna see us climbing back up afterwards too, actually getting to work towards an escape to the surface after obtaining the cargo would feel so good in my opinion. As for how that would go exactly, as being able to go up is not as guaranteed as being able to go down, I'm not sure, but I do have some ideas or guesses especially if this experimental technology we are trying to get is going to lead to the events of Gunsaw in some way.