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So great. Made me think about old online art, online artists, getting older without getting where I wanna be, long aftershocks of growing up with internet, dangerous internet community, repeated cycles of hurt. The game pushes on the wounds from screens we spend our lives under. A digital onslaught on Sonia's everything. It was interesting seeing Rosy life suffering in years later.

I liked how the game didn't tell me how to feel about mental health. The character Sonia has problems and her society has problems, but the writing centers on mind as it is, as it continues. It was neutrally, authentically shown, without condemnation nor hagiography, without trying to fix to be something cleaner. It felt like Sonia and Rosy were each written like how Sonia/Rosy would see self, from own point of view. Such a cool way of writing across different style, tone, mood, medium, genre. Reading about a mind as it sees itself. There was enough space in the story also for the fiction to still intensify as fiction and push reality's dangers to supernatural technology horror extreme.

The game helped me understand myself, and understand some bad people I remember. The jump scares scared me. That's what that era was like. The story showed vices hidden away shamefully put out in the open. Artwork is excellent, hitting every moment in many styles for many feelings. The game made me tear up and also smile seeing so many menaces I recognize from past decades put into biting, authentic story. Thank you for sharing this.