This was a neat take on an idle game, I liked the inclusion of a story layer.
I do wish there was a way to speed it up, or maybe more options to buy. It didn’t really feel like I had a lot of choices, and I ended up spending quite a bit of time fully maxed out just waiting for enough salt to upgrade the city again.
Given the story, maybe I was just too greedy, but if that’s the case it would have been nice to have options to spend salt that improved my relationship with the land/nymph, and possibly led to a different outcome depending on the balance between the two. In that sense there was definitely some ludonarrative dissonance here, as the game scolded me for expanding the city, but the only other option (as far as I could tell), was to sit there and do nothing.
Again, if you could speed up the passage of time it would make waiting feel more of an available option.
Regardless, this is a great foundation for something that could be really unique. Nice job!