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(1 edit) (+1)

It was an experience, allright! And surely had it’s fair share of memorable moments.

I really liked it. 🐁


BTW - I have a issue/bug to report, which unfortunately forced me to quit the game towards the end… Too bad there’s no save- or checkpoints!

When I arrived to the second(?) playable 3D-segment with the directional arrow controls, the game suffered such severe frame-drops and glitching graphics that I couldn’t proceed. I could make out a skull on a monitor-screen and some lamps(?) from all the flashing and choppy mess, but that’s about it. Couldn’t find a way to progress in that state.

I was running the Linux-build on ancient hardware so that might have something to do with it. There’s probably something in that particular scene that fried up my potato! 🥔

The earlier dungeon-crawling scene didn’t seem to cause any issues tho.

(+1)

game is ridiculously unoptimized, glad you gave it a try! thank you for the feedback!