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Hi, I like the plugin. But whenever I use Summon (the command is called Invoke in my game), the animation plays, all the actors disappear, then on the next turn, the summon's sprite doesn't show up and the battle ends with the party apparently defeated... I also have a Skill type called Invoke with an ID of 4. Also, even with no summon, when I have the plugin loaded, during victory screens, the actors disappears.

(+1)

hello.

for what i read: You using both<large_summon>and <summon> notetag.
When you call a summon as supposed, all allies are vanished, then nothing happens?. 

Did you already check the skill notetag?
it should contain something like this :

<summon_Call:15> (will call summon ID 15)

You should also check for the actor you are calling, it should have the summon notetag. 

my notetags:
1. Actor 8 ( the summoner): has no notetag
2. Actor 9 (the summon): has the notetags:<summon><turn_limit:3><final_attack:151><exp_redirection>
3. Invoke Skill (the summon skill): has the notetag: <summonCall:9>
4. Flee (the "escape" command): none
5.  Skill 151: <summonCall:9>

(1 edit)

Do you have any other plugin that could also re write the battle system? Perhaps a compatibility problem.
Try deactivating those plugins or using a new blank project. 


I see no issues in my end. IT should work as usual. 


Do you need a demo project?

I see, you're right it might be plugin incompatibilities. I'm currently using VS STB battle system. But in terms of notetags, am I correct in all of those?

(1 edit)

Yes, your tags are correct. 

I apologize, sometimes plugins are not compatible because they overwrite same functions.  


(+1)

No need to apologize! I'm just sad I won't be able to use it XD. Thanks for the responses!!