Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Of all the jam games this was the one where I had the most fun. I really like the concept, it's fun to strategize, and the upgrade choices are great. I like how there's usually a way to get to water in more difficult places, but also some randomness involved in the angle of new branches. I wasn't really sure if it mattered how much of a branch was touching a square, some instructions would have helped, but I understand there wasn't enough time. Still, a very solid entry.

(+1)

Thanks! Each branch has it's own capacity/bandwidth taking a part of water from the cell. At the end of turn you can see how much water remains in the cell. As long as there is some, each new branch would utilize it. If there is no water in cell at the end of turn, new branches would have no impact at this cell. At this moment (end of simulation) you also can select each branch and look at it impact during last turn in the side panel.

I see, so even if a branch is barely touching a square with water, it's the same as if the branch goes through the whole square?

(+1)

Yep. Each step of simulation each branch iterate over cells that highlighted green when the branch is selected and take equal amount of water if it remains in the cell.