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Can you tell us how AI was used in the creation of this product? What tools were used, how AI was utilized? I want to support amazing indie games, but not AI development or art theft!

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There are two levels that have a lot of things. I used llama to create a csv document  with visual descriptions for 4444 thing A and 2222 Thing B and then made a python script that consecutively sent these descriptions to PixelLab to generate images and waited for a 200 response and spammed a server a bit after getting bad server responses. Then I manually inspected all of them and discarded not usable ones. Then I made a Processing script to make them indexcolor instead of RGB and collect them into spritesheet, then I used Laigter to create normal maps for them, then i have writen a shader that moved them a bit and used normal maps for lighting and made a script that distributes them and a pooling system so all the normal mapped jiggly textures don't fry my and players laptops when playing the level. The same levels also include "human made" tile-maps and backgrounds and "human made" music. Also there is a speech system that used sounds generated by 15.ai talking in tokipona speech, cut and then pitch shifted in Audacity and cleaned harmonics in Sinusoidal Partial Editing and Analysys  software.