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I appreciate the hitbox based interface, and the color-coding on the enemies (both in terms of stats and AI behavior). It only took a few tries to figure out the differences between the Reds, Blues, and Greens, although I find the scaling on their stats made Blue doors worth more than Red or Green doors.

Thank you for playing! It's great to hear that the game can be picked up relatively quickly, especially because I didn't add any tutorial or instructions other than the one line controls text.