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(+1)

Wow, this is really cool. As a game, but also like a practical demonstration of emergent systems from simple behaviour. I'd be very curious to hear more about the internal logic of the fairies. It seems something like:

1. If my bucket is empty, take water from a fairy to the left of me. If none, go to the lake
2. If my bucket is full, pass water to a fairy to the right of me. If none, go to a house on fire

I'm sure it's more complex than that in actuality! But I enjoyed analyzing their behaviour. Anyways, I got a score of 3716 - If I were to suggest feedback, it would be that I wasn't sure whether I was buying the "right" things, and I wasn't sure what "Fire Smarts" did. So I felt like I was buying things randomly.

(+1)

You hit the nail on the head, that's exactly the logic we used to set up the bucket passing (my co creator came up with the logic!). It really is fascinating how simple rules can create interesting behavior.

One thing we wanted to do but didn't have time for, is to prevent overlapping bucket brigade lines. Sometimes the fairies would naturally form multiple lines but would be interesting to see if we could enforce it better. 

Agreed that "Fire Smarts" wasn't very clear at all. Essentially fairies can reduce the size of the fire more effectively, so a bigger fire would go down to a much smaller fire or be completely extinguished. 

Thank you so much for playing!