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Hi.  Just guy, not guys ๐Ÿ˜‰; I keep my multiple personalities to myself ๐Ÿ˜†.

I'm using SDL_HINT_JOYSTICK_ENHANCED_REPORTS , but I'm also using SDL_HINT_JOYSTICK_GAMEINPUT, SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. It may be that SDL3's gamepad tester app uses the triggers to set the vibration strength, which maybe isn't reaching max? You'd have to look at the source code on Github. Or maybe there's a quirk in the hardware that prevents the motors from spinning harder if they're started up gradually. I plan on adding sliders to my app which would help test this behaviour.