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Played it earlier today and replayed it today---I just found out that I missed the main mechanic haha. the dash mechanic was a really clever idea to make getting stuck basically impossible.(Uhhhh at my first playthrough I didn't know that I could dash through walls so I really just fell down and hoped for the best lol)

Really liked the map generation and the gameplay so far! I agree with the other commenters that the score aspect is a bit luck based... I think keeping the depth as a score while changing the concept of score to the charge of dashing---decreasing the scores player could get in order for the player to plan out their dashes---would be a good idea in my opinion. Sorry for not wording the comment that well, haha. Also I forgot to mention it, but the visuals & polishing are amazing.