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This is bizarre, and janky, and exactly what I came to SBIG Jam for.

The intro is amazing, honestly it's almost too stylish for this jam, but I think it has just enough jank to slide over the line (the voice is very difficult to understand and the video is very slightly letterboxed). The game itself controls terribly, it feels honestly pretty awful, but it's weirdly enjoyable. The graphics are a bizarre mix of styles and feel hacked together, which is perfect. I'm not sure if the music is actually AI or not, but it fits the tone of the game and the overall jam theme well.

I do wish there were control hints inside the game and a clearer goal. I had to check the page to find the phone, radio dial, and third-person mode, and I was starting to think there was no end state to the game. It did take me a while to figure out that the track was a loop, but that's kind of me just being unobservant.

Reading through the comments and notes, it sounds like there are end states to the game, but even driving pretty badly I didn't get game over, and at the rate I was earning hitting a $2000 goal would require an absurd amount of grinding. It's a really neat game on initial presentation, but the gimmicks were already wearing thin by the ten minute mark, and frankly requiring an hour-long ultra-repetitive grind for a jam game crosses the line so far into blatantly disrespecting my time to the point where I'd be tempted to score against it specifically.

I'm not sure if the genre shift really lands for me, it really feels only arcade-y, Crazy Taxi meets Streets of SimCity, and it seems pretty open about what it is up-front. 

As an aside, the character models look really familiar. Are they made in a character creator, or a stock asset? Were they used in another game?

(+1)

Thanks for playing! We didn't mean to disrespect your time, and hope one day for your forgiveness.

Appreciate both the compliments and the more constructive notes. "Honestly, pretty awful, but it's weirdly enjoyable" is a win in our book! 

The note about the ten-minute mark gives us an excellent gauge of where to balance it for now, and then we can build from there. Some valuable comments about difficulty and QOL are in there too. Thanks for taking the time to put this together.

Our main character, "Gut", was made using the now-defunct character creator, Adobe Fuse. It was the jankiest character creator we could think of. We then went for a divorced dad look, and he was born.