Thanks, I'm glad you like it! I'm not sure what you mean about the "aesthetic" of beatmap design, is that things like variable scroll speed, or something else? Also, I'll get to playing your game next!
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haha sorry for the vague description! Some examples I can think of are Arcaea (not super relevant to your game play) and phigros (slightly more relevant?). The beatmaps for those games are super fancy, and slightly different for each music, corresponding to the music genre and context. Hopefully, those examples make more sense!