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Mas314

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A member registered Aug 08, 2025 · View creator page →

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haha glad to see you're looking for the true ending. A hint: the true ending is not related to how many rounds you run, but requires a bit of creativity and thinking outside of the box when sticking stickers. What else might you stick to the dice? ;P

Please come back if you need more hints!

omg love that idea! it would have been soooo cool to have that as part of the game. we'll try that out next time we play it!

Same as some of the other guys who commented, I really like how the game machanic is designed to allow a lot of space for strategic planning. Really enjoy playing this with my friend.

One thing though, I got a bit confused about what the 6 dice at the bottom right corner are for. But even so, I don't think it affects my experience as I can just ignore it for now before I figure it out ;p

Really look forward to seeing it being developed into a multiplayer game! There'll definitely be even more fun!

I think the game concept will be more understandable after reading the opening scene. But in simple words, the idea is basically you put stickers on each side of the dice to create a civilization. Each sticker has a corresponding success rate. After you finish with your dice, you roll your dice against the other guy's dice and see who rolls a better result (in simple terms, we wish to get a number smaller than the success rate you have for your dice.)(for more detailed rule, you can refer to heli's post yesterday!)

Thanks for the suggestion! with showing the success rate for stickers, we kind of deliberately didn't include it, as we want the player to simply enjoy the process of selecting the concept/art, rather than just finding which one has a higher success rate. But the suggestion for how to explain the battle part is definitely helpful! tk so much!

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haha sorry for the vague description! Some examples I can think of are Arcaea (not super relevant to your game play) and phigros (slightly more relevant?). The beatmaps for those games are super fancy, and slightly different for each music, corresponding to the music genre and context. Hopefully, those examples make more sense!

The art and music selection (and the opening scene narrative) work really well together in building up the vibe of the game. The gameplay is also super easy to understand. I also can't reach the end due to my poor skill and I really wish I can. But overall, I really enjoy the game (especially it's art!!!)! 

The art and music selection (and the opening scene narrative) work really well together in building up the vibe of the game. The gameplay is also super easy to understand. I also can't reach the end due to my poor skill and I really wish I can. But overall, I really enjoy the game (especially it's art!!!)! 

fun platformer! I really like the crouching design and bgm selection

I tried this game during Monday's devo workshop hours and can't forget about it! The idea of changing the arrows to dice is genius. The level design and music selection are also pretty good, with the beats and nodes matching pretty well with the dice. 
The only downside I guess, is that changing arrows/nodes to dice takes away some aesthetic of beatmap design (which is something I enjoy from rhythm games). But I think this can be quite easily fixed by some background polish, or moving the line of dice around a bit (like how the hitline moves in some rhythm game).
Super excited to see how this idea can be further developed and brought even further ヽ(⌒▽⌒)ノ

Thanks for playing and for your comment! We feel like we struggle a bit explaining the battling part - basically, you get a success rate based on the stickers you applied (which is why when you roll a number smaller than your success rate, you win...) But anyway, glad you enjoy the process of picking different stickers! 🥰