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What better way to appeal to the theme by interpreting it in ALL the ways, rather than just one? I loved the pacing and variety of the game; it was fast enough to be engaging, but not too fast as to be totally confusing. The UI and audio complemented the game and gave it a great personality.

From a gameplay perspective, I would love to see the difficulty ramp not necessarily always be time-based, but generally skill-based (which could actually lead to their being a longer timer as you progress). For example, you could start with shorter patterns for the "drinking rootbeer" game, and getting longer with each level. Same with the sqrt puzzle, asking about higher and higher numbers.

Great overall presentation and fun collection of mini games!! Good job!