I know this is a prototype, but my main question would be to ask what the goal of the game is. Is it just a "make number go up" kind of game? If so, I would highly suggest lowering the costs of early upgrades. For a game just about making the number bigger, very few people are going to want to click/tap for that long.
yeah this is a prototype, thanks for your comment it is a number go up game with some added features later on that have more than just number go up, the upgrades are painful atm yes they scale very bad i'm actually working on more stuff as we speak so the prices will be nerfed and are not at all final. I may upload that now.
Exactly! I had a build ready to go actually as well lol so its up now sorry if it nuked any progress. Also we all appreciate the feedback!! so good on you for actually saying something most people don't, and if you decide to play some more feel free to let me know about any bugs and how they happened. Thanks for checking the game out.
I'm off to the art cave now :s
Alrighty, so I gave it another go. The new upgrades feel much better! I did find a bug, though. While all of the upgrades seem to do what they say, the shop menu doesn't dynamically update your crate total and what you're allowed to buy unless you manually click. If I just left it on auto, it just had them faded out until I clicked.