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I know this is a prototype, but my main question would be to ask what the goal of the game is. Is it just a "make number go up" kind of game? If so, I would highly suggest lowering the costs of early upgrades. For a game just about making the number bigger, very few people are going to want to click/tap for that long.

yeah this is a prototype, thanks for your comment it is a number go up game with some added features later on that have more than just number go up, the upgrades are painful atm yes they scale very bad i'm actually working on more stuff as we speak so the prices will be nerfed and are not at all final. I may upload that now. 

All good, friend! I'm just trying to make sure I give feedback when I try out the games around here instead of keeping it in my head. Doesn't do anybody any good if I found a bug and don't report it, you know?

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Exactly! I had a build ready to go actually as well lol so its up now sorry if it nuked any progress. Also we all appreciate the feedback!! so good on you for actually saying something most people don't, and if you decide to play some more feel free to let me know about any bugs and how they happened. Thanks for checking the game out.

I'm off to the art cave now :s

Alrighty, so I gave it another go. The new upgrades feel much better! I did find a bug, though. While all of the upgrades seem to do what they say, the shop menu doesn't dynamically update your crate total and what you're allowed to buy unless you manually click. If I just left it on auto, it just had them faded out until I clicked.

the upgrades SHOULD do what they say i've been checking that as i've been going, also glad it feels better they are NOT final still just feel better enough to repost. also interesting.... ill see about the updating

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I see.... I never even thought about that since this menu will be bigger later anywho but ill fix it. Thanks for finding weird stuff lol