Absolutely! Of course it's better to finish the game any way you best see fit and submit it even if it might have some issues. And the issues here weren't really even that game breaking (except for that box completely blocking the switch). Hell, my game had a bit of a too deep recursion in late game (something like millions of iterations) and excessive memory usage on it resulting in out of memory issues on web build where memory is kinda limited. The main thing about game jams in my opinion at least is the learning experience. Every time you get better at making design decisions, learn to implement new stuff or even some same stuff as before again but better.