Godot Engine v3.6.stable.mono.official.de2f0f147 - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon(TM) Vega 8 Graphics
Async. shader compilation: OFF
ERROR: Mono: Core API hash mismatch.
at: _init_godot_api_hashes (modules/mono/mono_gd/gd_mono.cpp:515) - Mono: Core API hash mismatch.
Mono: Log file is: 'C:/Users/HP/AppData/Roaming/Dapplecap/mono/mono_logs/2025-08-11_16.37.53_1756.log'
... with tutorial.
gen = 37
ERROR: Cannot open file 'res://prefabs/fighters/.tscn'.
at: load_interactive (scene/resources/resource_format_text.cpp:1184) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
ERROR: Failed loading resource: res://prefabs/fighters/.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283) - Condition "found" is true. Returned: RES()
ERROR: Error loading resource: 'res://prefabs/fighters/.tscn'.
at: load (core/bind/core_bind.cpp:76) - Condition "err != OK" is true. Returned: ret