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Thanks for catching that. 

Is the crash occurring when pressing the conquest button, on the conquest (map) screen, or upon loading into a battle?


There should also be a log in the saves folder (Default "C:/Users/<USERNAME>/AppData/Roaming/Dapplecap/logs/godot.txt") that might contain some details on the crash.

Godot Engine v3.6.stable.mono.official.de2f0f147 - https://godotengine.org

OpenGL ES 3.0 Renderer: AMD Radeon(TM) Vega 8 Graphics

Async. shader compilation: OFF

ERROR: Mono: Core API hash mismatch.

   at: _init_godot_api_hashes (modules/mono/mono_gd/gd_mono.cpp:515) - Mono: Core API hash mismatch.

Mono: Log file is: 'C:/Users/HP/AppData/Roaming/Dapplecap/mono/mono_logs/2025-08-11_16.37.53_1756.log'

... with tutorial.

gen = 37

ERROR: Cannot open file 'res://prefabs/fighters/.tscn'.

   at: load_interactive (scene/resources/resource_format_text.cpp:1184) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()

ERROR: Failed loading resource: res://prefabs/fighters/.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:283) - Condition "found" is true. Returned: RES()

ERROR: Error loading resource: 'res://prefabs/fighters/.tscn'.

   at: load (core/bind/core_bind.cpp:76) - Condition "err != OK" is true. Returned: ret

(5 edits)

Huh, looks like the game is trying to load up a battle using an empty fighter with no race or gender. I've updated all the fight scenes in the last update, so I probably left one of the template fields empty somewhere.

Either that or your player character isn't loading into the fight scene properly for some reason.

*EDIT*

Looks like it's the player character causing the issue. The problem seems limited to male characters (at least in the tests I've run), so it's probably something up with the entity for player human males rather than the save data not loading correctly.