That was a very innovative sequel to Lobster 3000, with some very impressive presentation, and with some noticeable improvements to its predecessor, whilst revelling in sequelitis (in a good way).
I appreciated how Fish Power was reworked into a health system (justifying the newly-introduced nerf to Fish Power capacity), making the gameplay somewhat less punishing than last year, and I genuinely appreciated how the presentation of the game was overhauled to positively contribute to the overall vibe. I also liked how much more responsive the baseline fishing rod was, making the early game a much nicer experience than last year.
Sure, there were a couple of aspects I wasn’t a fan of. I preferred the sea texture from last year, as the black lines on it this year made it very tricky to actually see the fishing spots, as the dark fish circling the fishing spots blended in with this darker sea texture. I also miss the voice lines from last time, but maybe that’s just nostalgia talking.
Nitpicks aside, this was once again a very strong entry, and I’m looking forward to where the series goes next.