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What I want to bring focus to is how the bottom horizontal track connects to the connecting vertical track. In your screenshot example, though it's a wrong solution overall, the first jewel can still be delivered because the vertical track connects with a curve to the right. But when I played, it was not possible to get a vertical track that connects going to the right. Vertical tracks only ever come in with a curve to the left.

I don't know if this is an intended limitation, but it could make for very interesting puzzles if it's consistent. Or is there a way to change which way the tracks curve, that I missed?

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You can click on the track to make it switch.

But I agree that it is not intuitive, but I didn't find a way to make it obvious that this functionality exists.

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Hahaha somehow in all my clicking around I never discovered this!

Well, I was playing on hard mode I guess :)

It might be something fun to play with for later levels, to limit that function. And I wonder if there's any interesting puzzles to be found with a magic crystal that switches the track direction after it crosses over?

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And now I'm impressed that you solved the game without being able to switch track.

I just needed to make sure each junction was oriented in the way that was needed, which meant winding track around and being careful about my space and fuel. It was fun! And, it turns out, lucky that that particular level had just enough space and fuel to be possible, with an efficient track layout.