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I had to turn the brightness up on my device to see the Gels.  And sometimes after getting hit I squirt over behind the Aquamentus, which spells big trouble.

Those are the only issues I had, and I definitely liked this demake. :)  Great concept, and well done.

I'm glad you liked the game, and thanks for playing it! And thanks for the feedback as well.

I'll definitely go change the color of the Gels. When I ported the game from a console application to a web application I tried to stay true to the 12 or 16 colors I had in a terminal window. But having them that color really does make them hard to see. I'll switch them to a lighter color.

I've seen the weird behavior where it moves you behind the Aquamentus before, but I haven't gotten around to actually diagnosing and fixing it. There's some collision code that tries to make it so you're not in the same space as an enemy and will move you out of the way if needed. I'm guessing that code needs to be a bit smarter. Originally, weird behavior like that was part of the "demake" charm, but it does make playing the game kind of annoying. I'll have to see if I can isolate that one and fix it as well.

I changed the color of the Gels. They should be a little bit easier to see. 

(The whole thing took WAY longer than it should have because I haven't redeployed the app in a while and I had to figure out how to refresh some automagical credentials and...I hate it when deploy pipelines get old.)

Thanks again for the feedback!

I fixed the issue with getting stuck behind Aquamentus as well.

Fun story. I don't know if you read the about page on the site or not, but I originally wrote this code something like 17 years ago as a console application. Later I ported it to a web application. Some of the code had to change drastically, but there was a lot I was able to copy right over. Turns out that in the code that runs when the player gets hit and then determines where to move them, I never finished filling up a collection with all the places NOT to move the player to, including all but one of the enemy types. That bug exists in the oldest version of the code I still have, which means it's been there for 17 years. But it should be fixed now!

Wow, cool, I didn't know you'd make improvements based on my comments.  I hope people give this a try; I think a lot of Zelda fans would enjoy this game.  And yup, I had read that the original version of this demake was quite a few years old.

Yeah, thanks again for the feedback! I'm glad you enjoyed the game, and thanks for helping more people hear about it!