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(+1)

It has plenty of potential to be expanded upon different levels with distinct building layouts and stuff.

The main complain I would point is that even if the enabled turrets activates their shoot animation when the enemy is in range, they wont do any damage to the mech unless they are pointed to a specific part like the railgun, which is clearly deceiving the player. Took me 4 attempts to realize that, and I honestly though that they were pretty much useless.

Overall it is a solid entry, good work.

(+1)

The turrets still do damage to the main HP value when they aren't aimed at a part, the main HP bar just isn't visible. I'll take note of this as one of the player feedback issues

(1 edit) (+1)

In that case, my apologies. I got it all wrong since the 2 times I managed to defeat the mech are where I actually made the turrets to point at specific parts, and since Railguns can only target specific parts, I though they both worked the same.

In any case, yeah, the main point is the lack of information presented to the player, if I saw a bigger healthbar going down when turrets are firing, it would be clearer to tell they do actually work that way.