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An atmospheric climb to an inevitable doom for our agents of the inquisition. I love the focus on light in the room descriptions and the weaknesses of each of the creatures.

(+1)

Thank you for the thoughtful feedback. The focus on light was a deliberate choice. I wanted it to be both an implied resource for the players and a core mechanical weakness for the shadow-kin, so I am thrilled that aspect of the design resonated with you.