First of all: thank you for making this playable on phone.
I played a lil, didn't make it to the end because it started feeling like a chore. I couldn't see direct feedback of what I was doing and so clicking the choices felt kinda arbitrary. On phone there is also the problem of the click feedback. I think I spend the first 30 years clicking the choice window off most of the times because I didn't know there was a visual feedback and when I realised it became harder to play because the feedback shows only on long hold l, which is slowing down the gameplay.
I like your idea. You chose an incredible complex topic and tried to simplify it. I don't know how you did with the balancing of choices though so I can't give you any feedback on that.
For the topic interpretation I think this is a lil weak because it's only seen in the setup, not in the gameplay.
All in all a good start that would need a lil more work to be fun to play but you are on the right path