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(+2)

I really enjoyed reading through Tidemark. There's been a lot of thought and effort put into this clearly, and I like the cover, internal art and tokens.

When I saw 'survival game' and the cool art, I immediately thought I was heading towards mechanics like starvation, dehydration, getting the chills, or heatstroke, scurvy, infection, poisoned and while there's a little in-game, it's definitely more survival in narrative theme (very cool narrative write up at the start by the way!) than survival mechanics. Which is still great!

Other things I really liked: the backgrounds, the throwing forms, the Escape scenario when someone gets too big for their (tin?) boots, and again the art is really pleasing to me. 

I'm glad you liked so much. I hope the lack of more hardcore survival mechanics wasn't a let down. The backgrounds were a lot of fun to create so I'm glad you enjoyed them.