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(4 edits) (+2)

Played the demo - Arts pretty great but the game design is pretty basic. Some platforming but the combat doesnt really progress much. aside from the bow fox sometimes, combat consists of mashing "E" til the enemy dies. The sex CGs are only shown on losses, encouraging you to stand there and die to an enemy the first time you meet them to see the CG, then only after that you fight them. no use for stamina outside of combat, so you wait around for it to refill before being able to attempt platforming.

overall the game has a ton of charm, just needs more consideration for the gameplay design. keep up the good work!

Programmer for GS here! You are correct! Our newest programmer, is tackling ALL of combat and has been making awesome progress, combo meter, stun propagation, hit stops, the works! Come back to the next update and let us know if we improved things!

(+1)

Nice, you have my respect. Best of luck with the project!