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I enjoyed the project! I liked that it took place in a persistent environment which made successive deliveries both easier because it gave me an opportunity to learn the terrain, but also more interesting because I was able to traverse the same terrain with an effect active that I didn’t have previously. Only issue I ran into were some deliveries involving the Gravity Orb, it felt like there were situations where I was able to soft-lock myself by “falling” all the way to the top. Overall really charming and fun project!

(1 edit) (+1)

Thanks for playing. The idea of procedural generation was discussed, but it wasn’t chosen to help players learn the map. Additionally, artifacts and their collisions make map creation super difficult… I’m glad to see that our choices were the right ones. Thanks for delivering 😇 and sorry for the orb.