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(1 edit)

I’m impressed by the scope of this project, and the very strong visual style. However, I did start to lose interest in the game during the cave level (the somewhat precise jumps over spikes with a checkpoint all the way back at the start of it was a bit unfun), and I just couldn’t really see much of that SBIG spice in the game. Yes, some bits of the game which required backtracking were ‘bad’, but it didn’t really become ‘so bad it’s good’, and the overall game just felt like it was playing it waaaay too safe. If it wasn’t for the presence of Kevin (real SBIG jammers know), I’d be questioning whether or not this game was submitted for the wrong jam.

Still, I can see the potential in your abilities, even if this game does miss the mark quite a bit. I guess I just feel very… neutral about this.