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I really enjoyed the gravity mechanic collecting the EXP dropped by defeated enemies to unlock abilities made the gameplay feel more dynamic and fun. On top of that, the music choice fit the theme and gameplay perfectly  great job It was genuinely fun to play.

I just think the movement system takes a bit of time to get used to. I’m normally more familiar with the WASD control scheme, so having W and S interact based on the mouse’s facing direction was a bit challenging at first, but once I got used to it, it became much more enjoyable.

Having multiple levels was a nice touch, and overall this feels like a game above the average game jam quality. Knowing you made this in just three days is honestly impressive great work

Thanks a lot for the kind words!  Really glad you enjoyed the gravity mechanic and upgrade system.

As for the controls — during testing the W/S + mouse setup felt the smoothest to me, especially around anomalies, since it pushed players to use movement as part of aiming. But I’ve seen that feedback is mixed, so I’m still thinking about what works best — maybe I’ll experiment with alternative control modes later.